1 START GAME IN PEPPERAMIS LIVING ROOM 2 PICK UP THE LETTER ON THE FIREPLACE MANTLE 3 USE THE BUREAU TO OPEN THE CUPBOARD 4 WITH DOORS OPEN PICK UP THE DUSTER 5 USE EITHER THE CHAIR OR THE TV TO ACTIVATE THE HITS TRANSPORTATION SYSTEM 6 SELECT PEPPERAMI HALL MAIN ENTRANCE 7 EXIT FROM THIS LOCATION BY CLICKING ON THE FLOOR WHERE THE EXIT ICON SHOWS 8 IN THE LARGE PINK HALLWAY CHOOSE THE EXIT POINT AT THE BOTTOM OF THE SCREEN 9 THIS TAKES YOU TO THE BOTTOM OF THE STAIRS, PICK UP THE MATCHES ON TO YOUR LEFT 10 USE THE CARPET TO MAKE PEPPERMAI WALK UPSTAIRS 11 AT THE TOP OF THE STAIRS LOOK AT THE DEAD BISCUIT THIS WILL REVEAL KEYS 12 PICK UP THE KEYS 13 USE THE DOOR FARTHEST AWAY FROM YOU (EG.SMALLEST DOOR AT THE BACK OF THE SCREEN) TO TAKE YOU UP STAIRS TO THE GREEN ROOM. SECOND FLOOR LANDING 14 PICK UP THE CHAIR 15 USE THE KET ON THE LEFT HAND DOOR, PEPPERAMIS BEDROOM 16 ONCE IN THE BEDROOM PICK UP THE GUITAR 17 THEN PICK UP THE PIZZA, THE SLIPPERS(AT THE BOTTOM OF THE BED) AND THE PIGGY BANK 18 USE THE AMPLIFIER AND TURN IT ON 19 USE THE GUITAR ON THE AMPLIFIER 20 EXIT FROM THE ROOM 21 USE THE KEY ON THE RIGHT HAND DOOR (KITCHEN) 22 AFTER SEQUENCE PICK UP THE FRYING PAN 23 PICK UP THE KNIFE ON THE RIGHT HAND SIDE BOARD 24 USE THE CUPBOARD TO OPEN THE DOOR 25 PICK UP THE CHEESE GRATER 26 EXIT ROOM VIA EXIT ICON 27 FROM GREEN ROOM TO 1ST FLOOR LANDING VIA EXIT ICON 28 USE THE TURBO LIFT ON THE MIDDLE LEFT HAND SIDE 29 ONCE IN TURBO LIFT SLECT LOWER GROUND 30 THE LIFT TAKES YOU TO THE WRONG FLOORS YOU WILL EMERGE IN PEPPEREINSTIEN'S LABORATORY 31 PICK UP THE TORN PIECE OF CLONING CODE 32 USE THE THE BENCH ON THE LEFT SIDE OF THE SCREEN 33 ON THE BENCH PICK UP THE ITCHING POWDER AND THE OVEN GLOVES 34 EXIT FROM THE BENCH CLOSE UP WITH THE EXIT ICON 35 CLICK THE EXIT ICON ON THE RIGHT OF THE SCENE 36 THIS TAKES YOU TO THE RIGHT OF THE LAB 37 USE THE CHAIR FROM THE INVENTORY ON THE BOOKSHELF THIS WIL MAKE PEPPERAMI CLIMB THE CHAIR 38 PICK UP THE CLONING MANUAL FROM THE SHELF 39 USE THE CUPBOARD TO THE LEFT OF THE BOOKSHELF 40 USE THE BALLON FOR THE INVENTORY ON THE SLEEPING BISCUIT 41 USE KNIFE ON BALLOON THIS WILL WAKE THE SLEEPING BISCUIT 42 ONCE HE IS AWAKE SELECT TALK TO BISCUIT AND THEN CHOOSE ANY OF THE SPEECH PROGRAMS OFFERE. AT THE END OF THE SPEECH SEQUENCE THE BISCUIT WILL LEAVE, LEAVING THE PILLOW HE WAS SITTING ON 43 TAKE PILLOW 44 EXIT SCENE BY USING THE EXIT ICON 45 EXIT THE SCENE TO THE LEFT IN ORDER TO RETURN TO THE LIFT 46 SELECT USE TO ENTER THE LIFT 47 SELECT LOWER GROUND ONE TO TAKE YOU BACK TO THE FIRST FLOOR 48 USE THE FURTHEST DOOR AGAIN T6O TAKE YOU TO THE GREEN RM 49 USE THE KEY ON THE MIDDLE DOOR (PEPPERAMIS LIVING RM) 50 USE THE CHAIR TO ENTER THE HITS SYSTEM 51 SLECT DOCKLANDS 52 PICK UP THE WRENCH 53 USE HITS SYSTEM 54 SELECT TUBER TOWERS 55 ONCE YOU HAVE EMERGED AT TUBER TOWERS, PICK UP THE FLOWERS 56 USE THE DOOR TO TUBER TOWERS 57 YOU ARE NOW IN THE SCENE WITH A SLEEPING PIMENTO DOORMAN 58 FIND THE EXIT POINT TO THE BOTTTOM LEFT OF THE SCREEN NEAR THE DOORMAN TO TAKE YOU UP CLOSE TO THE SLEEPING PIMENTO 59 PICK UP THE NOTE IN THE CUBBY HOLE BEHIND THE PIMENTO 60 EXIT THE SCREEN TO THE RIGHT 61 EXIT THE LOBBY USING THE EXIT ICON BY THE DOOR 62 USE THE HITS TRAVEL SYSTEM 63 SELECT CRUMBS NIGHT CLUB 64 USE THE EXIT ICON AT THE TOP OF THE STAIRS TO WALK DOWN 65 PICK UP THE INVITATION TUCKED BEHIND THE PHONE CHEAT (66 USE THE PHONE DIAL 291 0690 67 EXIT USING THEEXIT ICON ON THE FLOOR TO THE LEFT OF THE TELEPHONE 68 YOU WILL NOW APPEAR IN FRONT OF THE TELEPHONE 69 ATTACK THE BOUNCERS 70 ATTACK THE DUSTBIN TO KNOCK IT OVER 71 LOOK AT THE LITTER TO SEE THE CROWBAR 72 PICK UP THE CROWBAR 73 EXIT THE SCENE TO THE BOTTOM LEFT 74 EXIT TO THE LEFT OF THIS SCENE 75 PICK UP THE NUTCRACKER HAMMER (ATTACK THE BICUIT FOR A LAUGH) 76 EXIT IT RIGHT TO THE NIGHT CLUB FRONT DOOR 77 USE THE CROWBAR ON THE VEG HOLE COVER 78 AFTER THE CUT SCENE PICK UP THE VEG HOLE COVER 79 TALK TO THE MUSHROOM WHO BLOCKS YOUR ENTRANCE 80 OFFER HIM THE VEG HOLE COVER( BY USING THE COVER ON THE MUSHROOM) 81 EXIT THE SCENE BY CLICKING AN THE BOTTOM EXIT ICON TO ENTER THE NIGHT CLUB PROPER 82 CLICK ON THE ICON TO THE TOP RIGHT OF WHERE PEPPERAMI IS STANDING 83 TALK TO REGINA RAISIN, CONTINUE TO TALK TO HER UNTIL SHE ASKS FOR A DRINK 84 TALK TO BARMAN AND ASK FOR A DRINK 85 ONCE REGINA HAS FINISHED HER DRINK, CHOOSE ANY OF THE QUESTIONS OFFERED. WHEN SHE HAS REPLIED SHE WILL SAY GOOD NIGHT AND LEAVE 86 TALK TO THE BARMAN ASK FOR A DRINK 87 TALK TO THE BARMAN AGAIN AND ASK FOR ANOTHER BEER, HE WILL LEAVE THE SCENE TO CHANGE THE BARREL 88 ONCE THE BISCUIT BARMAN HAS LEFT THE SCENE, PICK UP THE IDDY BIDDY KEY TO THE RIGHT OF WHERE THE BARMAN WAS 89 EXIT THE SCENE TO THE LEFT 90 EXIT THE NEXT SCENE VIA THE EXIT ICON AT THE BOTTOM OF THE SCREEN. THIS TAKES YOU TO THE SCENE WHERE THE BISCUITS ARE DANCING 91 USE THE WATER SPRINKLER PLATE KEY ON THE METAL PLATE (FRONT RIGHT OF SCENE) 92 USE THE WRENCH ON THE WATER VALVE (ONCE YOU HAVE OPENED THE METAL PLATE) THIS WILL SET OFF THE SPRINKLERS AND KILL THE DANCING BISCUITS ENABLING YOU TO GAIN ACCESS TO THE TOILETS 93 USE THE MENS TOILET DOOR (FURTHEST RIGHT HAND SIDE) 94 USE THE URINAL 95 USE THE LEFT CUBICLE ( FIRST DOOR ON THE LEFT) TO TRIGGER THER CUTSCENE (WHO'S FARTED) 96 FOLLOWING THE CUTSCENE, PICK UP THE LEMON ESSENCE PERFUME ON THE BACK RIGHT HAND LEDGE WHICH WILL NOW BE REVEALED 97 EXIT THE TOILET VIA THE FRON OF THE SCENE 98 YOU HAVE COMPLETED DAY ONE AND WILL SEE PEPPERAMI GO HOME TO BED. 99 SAVE THE GAME AT THIS POINT 100 YOU WAKE UP IN PEPPERAMIS BEDROOM 101 USE THE GUITAR ON THE AMP YOU WILL HAVE MADE PROGRESS 102 USE THE DOOR TO EXIT PEPPERAMIS BEDROOM 103 ONCE THE IN THE GREEN ROOM PICK UP THE NEWSPAPER 104 USE THE MIDDLE DOOR (YOU HAVE PREVIOUSLY UNLOCKED THESE DOORS AND NO LONGER NEED A KEY) 105 USE TV OR CHAIR TO ENTER THE HITS TRAVEL SYSTEM 106 SELECT CALORIE GALLERY AND TRAVEL THERE 107 CLICK ON THE EXIT ICON AT THE BOTTOM OF THE STAIRS TO WALK UP 108 USE THE ITCHING POWDER ON THE CENTURION GUARD AND HE WILL DROP A SPEAR WITH A PIECE OF CLONING CODE 109 PICK UP THE SCRAP OF PAPER WITH THE CLONING CODE ATTACHED 110 EXIT VIA THE BOTTOM OF THE SCREEN EXIT ICON 111 USE THE HITS TRAVEL SYSTEM 112 SELECT TUBER TOWERS 113 USE THE DOORS TO ENTER TUBER TOWERS 114 EXIT THE SCENE VIA THE EXIT ICON AT THE TOP LEFT OF THE SCENE 115 YOU ARE NOW IN FRONT OF THE LIFT WITH A LIFT REPAIR MAN IN YOUR WAY 116 TALK TO THE LIFT REPAIR MAN 117 TALK TO THE LIFT REPAIR MAN AGAIN AND HE WILL OFFER TO EXCHANGE HIS WIRE CUTTERS IN EXCHANGE FOR YOUR CROWBAR 118 YOU CAN USE THE WORE CUTTERS ON THE VEGA LISA IN THIS SCENE AS IT CAN BE EXCHANGED FOR CASH (NOT ESSENTIAL) 119 EXIT VIA THE BOTTOM OF THE SCENE 120 EXIT AGAIN BY THE DOOR WAY 121 USE HITS TRAVEL SYSTEM AGAIN OUTSIDE TUBER TOWERS 122 SELECT DOWNTOWN AND TRAVEL THERE 123 ARRIVE IN THE TV SHOP , EXIT THE SCENE VIA THE RIGHT HAND SIDE EXIT 124 ONCE OUTSIDE THE TV SHOP, EXIT THE SCENE VIA THE RIGHT HAND SIDE ICON 125 RESPOND TO LIONEL THE CAB DRIVER HE WILL LEAVE 126 EXIT THE SCENE TO THE RIGHT 127 EXIT THE LONG STREET OVERVIEW TO THE BOTTOM OF THE SCENE YOU WILL NOW BE OUTSIDE THE FRESH CREAM SHOP / TATTOO PARLOUR (GO DOWN STAIRS FOR A LAUGH) 128 EXIT TO THE RIGHT OF THE SCENE, YOU WILL WALK INTO A LAMP POST 129 THEN USE THE WIRE CUTTERS ON THE FENCE 130 ATTACK THE FENCE TO OPEN IT AND EXIT THE SCENE AUTOMATICALLY 131 WALK ACROSS THE SCENE TO THE RIGHT AND FIND THE RIGHT HAND EXIT 132 USE THE DOOR TO THE GUNSHOP 133 RESPOND TO TERMINUTTERS QUESTIONBY SELECTING INVITATION 134 USE THE ALARM BUTTON ONCE IN THE GUNSHOP 135 SELECT EITHER RESPONSE 136 USE THE FLOWERS ON TERMINUTTER 137 PICK UP STEEL TOE CAP AFTER TERMINUTTER DIES 138 USE THE STEEL TOE CAP FROM INVENTORY ON GLASS TWICE 139 PICK UP THE BLUNDERBUSS FROM WITHIN THE CABINET 140 EXIT THE SCENE BY THE BOTTOM 141 EXIT EXTERNAL GUNSHOP SCENE BY THE RIGHT HAND EXIT 142 GO TO THE RIGHT HAND EXIT OF THE NEXT SCREEN 143 IN THE BINS IN THE NEXT SCENE, PICK UP THE BOOK 144 ONCE YOU HAVE PICKED UP THE BOOK EXIT BACK LEFT 145 IN THE NEXT SCENE, EXIT UP THE MIDDLE TOWARDS THE WOODEN FENCE 146 ATTACK THE WOODEN FENCE THREE TIMES 147 EXIT RIGHT AFTER THE DOG SCENE 148 SELECT A RESPONSE FOR LIONEL 149 EXIT UP THE MIDDLE OF THE SCREEN 150 YOU ARE NOW OUTSIDE THE NUT BARON'S BAR, TALK TO DEREK THE BOUNCER 151 SELECT ANY RESPONSE 152 TALK TO DEREK AGAIN 153 SELECT ANY RESPONSE 154 YOU ARE NOW A GUITAR GURU SO ENJOY 155 HAVING FINISHED PALYING THE GUITAR, EXIT THE SCENE MIDDLE RIGHT 156 RESPOND TO REGINA 157 TALK TO THE BARMAID AND ORDER A DRINK 158 YOU ARE NOW GIVEN THE NUMBER TO THE GENERAL 159 TALK TO THE BARMAID AGAIN 160 SELECT 'VEGGIE BURGER' TO HER QUESTION 161 THEN SELECT OH GO ON THEN JUST FOR YOU 162 EXIT THE SCENE LEFT 163 EXIT SCENE MIDDLE 164 TALK TO PEANUTTER 165 RESPOND TO HIS QUESTION WITH NUTS TO YOU 166 PICK UP THE CANS LOCATED UNDER THE KEG ON THE TABLE LEFT 167 EXIT THE SCENE BOTTOM LEFT 168 YOU HAVE COMPLETED DAY TWO AND WILL RETURN HOME FOR SOME REST 169 ONCE AWAKE, EXIT THE BEDROOM BY USING THE DOOR 170 ONCE IN THE GREEN LANDING ROOM , USE THE RIGHT DOOR TO THE KITCHEN 171 USE PIZZA IN THE OVEN 172 USE THE OVEN GLVES TO REMOVE THE PIZZA FROM THE HOT OVEN 173 EXIT THE SCENE AT BOTTOM 174 FROM THE GREEN LANDING USE THE MIDDLE DOOR TO THE LIVING ROOM 175 USE THE CHAIR TO ENTER THE HITS TRAVEL SYSTEM 176 SELECT DOWNTOWN AND TRAVEL THERE 177 EXIT RIGHT FROM INSIDE THE TV SHOP 178 EXIT LEFT TO THE LONG STREET OVERVIEW 179 EXIT UP TO TONIS POOL HALL 180 ADF BREAK!!!! 181 USE THE DOOR TO THE TONIS POOL HALL 182 SELECT ANY RESPONE, YOU'VE EATEN THE VEGI BURGER 183 ONCE IN SIDE THE POOL HALL ATTACK THE MUSHROOM PLAYING POOL 184 SELECT WHAT'S YOUR CONNECTION TO THE GENERAL 185 SELECT NO OF COURSE I'VE BROUGHT YOU A GIFT 186 RECIEVE THE BOTTLE AND CLONING CODE 187 EXIT THE BOTTOM OF THE SCREEN 188 EXIT RIGHT ONCE OUTSIDE THE POOL HALL 189 EXIT MIDDLE LEFT TOWARDS POTATO BUM 190 USE THE BOTTLE ON POTATO BUM 191 SELECT ANY RESPONSE 192 PICK UP THE BUTTON ONCE POTATO BUM HAS DISAPPEARED 193 EXIT LEFT TOWARDS TV SHOP 194 EXIT MIDDLE TO ENTER TV SHOP 195 USE HITS TRAVEL SYSTEM 196 SELECT TUBER TOWERS AND TRAVEL THERE 197 USE THE DOR TO TUBER TOWERS 198 ANY RESPONSE WILL HAVE THROWN YOU OUT 199 USE THE DOOR A SECOND TIME 200 EXIT THE SCENE TO THE TOP LEFT 201 USE THE LIFT 202 USE THE BUTTON FROM THE INVENTORY ON THE LIFT PANEL 203 SELECT PENTHOUSE TOP FLOOR ( TOP RED BUTTON) 204 ONCE YOU HAVE EMERGED FROM THE LIFT EXIT THE SCENE TO THE RIGHT 205 USE THE LEMON ESSENCE ON THE RAILS 206 SELECT ANY RESPONSE 207 ONCE YOU HAVE AWOKEN, YOU WILL BE IMPRISONED IN THE SEWER SYSTEM 208 USE THE HOUDINI BOOK FOR THE INVENTORY ON THE LIFT PANEL 209 ATTACK THE OLD PIPE TO YOUR RIGHT THREE TIMES 210 YOU WILL ENTER THE 3D SEWER SYSTEM 211 TYPE BTTTS FOR SUPER PEPPERAMI MODE AND COLLECT ALL 7 CDS AND A PIECE OF CLONING CODE. TAB WILL BRING UP THE MAP. 1234 CHANGE WEAPONS. B= BASTARD KEY V= VIOLENCE. OTHER CONTROLS AS DOOM 212 ONCE YOU HAVE COMPLETED THIS LEVEL YOU WILL HAVE RESCUED PEPPEREINTSTIEN AND MUST NOW RETURN TO PEPPERAMI HALL TO KILL CARLOS AND THE CARROT ARMY 213 EXIT FROM THE BEDROOM BY USING THE DOOR 214 GO DOWN STAIRS BY EXITING THE GREEN ROOM BOTTOM OF SCENE 215 USE TURBO LIFT 216 SELECT PEPPEREINSTEINS LAB TO GO DOWN 217 EXIT THE TOP OF SCREEN TO GO TO THE FURTHEST DOOR 218 USE THE ENTRY PANEL TO THE RIGHT OF THE DOOR 219 ENTER CODE 28 09 72 220 PICK UP THE BOX IN THE MIDDLE RIGHT OF THE SCENE 221 USE THE LIFT GATES 222 USE THE BOX FROM THE INVENTORY ON THE LIFT 223 USE THE LIFT 224 EXIT SCENE TO THE TOP RIGHT 225 USE THE STRANGE DEVICE 226 TURN ON THE MACHINE AND SWITCH LEVERS TO MIDDLE, TOP, BOTTOM TO TURN THE POWER ON 227 EXIT RIGHT 228 PICK UP THE BOX IN THE LIFT 229 USE THE LIFT 230 HAVING GONE UP IN THE LIFT USE THE DOOR TO EXIT ACROSS THE GANTRY 231 EXIT THE SCENE BOTTOM 232 USE THE ENTRY PANEL ON THE LEFT HAND DOOR 233 ENTER 14 11 95 234 ATTACK CARROT 235 USE THE CONTROL PANEL 236 CLICK ON/OFF SWITCH AND TYPE IN THE CODE LEDERHOSEN PRESS ENTER 237 FOLLOWING THE CUTSCENE USE THE DOOR TO ENTER THE 2ND DOOM SECTION 238 FIND CARLOS AND KILL HIM